create you own 3D games BGE

Cytelle - EAN : 9791093846019
DE BENICOU GOSSELLIN
Édition papier

EAN : 9791093846019

Paru le : 7 nov. 2015

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  • EAN13 : 9791093846019
  • Collection : DO & UNDERSTAND
  • Editeur : Cytelle
  • Date Parution : 7 nov. 2015
  • Disponibilite : Disponible
  • Nombre de pages : 354
  • Format : H:192 mm L:242 mm E:24 mm
  • Poids : 375gr
  • Interdit de retour : Retour interdit
  • Résumé : Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used
    by independent video games development studios (the Indies). And it's for a good reason: the entrance
    ticket is relatively high. Create a 3D game requires a lot of knowledge because it's a multidisciplinary
    domain. In addition, software are mostly overpriced and development times are much longer than for 2D
    games.
    With this book, we want you to discover this vast field, with an introduction to the creation of several
    types of games, arcade games such as "platform" for FPS (First-Person Shooter), through adventure games
    or racing cars. We realize that it's difficult for a newbie to make his first game, but we hope we'll give him the
    motivation to increase one's knowledge with many tutorials and videos web-based. Before being a book on
    Blender, this is primarily a book about video games creation.
    Ultimately, what better use of a computer can we expect that the creation of his own universe and
    the possibility to see it live and grow? Limited only by imagination...
    Game is entertainment, but it's also a great tool for learning. The "Serious Games" and edutainment
    games have a great future ahead of them.
    The author discovered the computer through the Amstrad CPC 464 and a book "Adventure Game
    Writers Handbook for CPC" written by Jörg Walkowiak. For that reason, his first book is dedicated to this
    topic. Passionate about game development and player, he wanted to pay tribute to all those games that
    have revolutionized the field. With this book, the author hoped that young people can find more enjoyment in
    creating games than playing them. Computer engineer by training, he has created two video games that
    have been published in France, Germany and the United States. He hosts a blog on video game creation,
    with a particular attention to game engines and 3D graphics: www.benicourt.com.
    All scripts offered in this book can be freely used in your projects whether educational or commercial
    respecting licenses when limitations are indicated. A mention of the author and this book would be
    greatly appreciated.
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