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create you own 3D games BGE
Cytelle - EAN : 9791093846019
Édition papier
EAN : 9791093846019
Paru le : 7 nov. 2015
39,90 €
37,82 €
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- EAN13 : 9791093846019
- Collection : DO & UNDERSTAND
- Editeur : Cytelle
- Date Parution : 7 nov. 2015
- Disponibilite : Disponible
- Nombre de pages : 354
- Format : H:192 mm L:242 mm E:24 mm
- Poids : 375gr
- Interdit de retour : Retour interdit
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Résumé :
Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used
by independent video games development studios (the Indies). And it's for a good reason: the entrance
ticket is relatively high. Create a 3D game requires a lot of knowledge because it's a multidisciplinary
domain. In addition, software are mostly overpriced and development times are much longer than for 2D
games.
With this book, we want you to discover this vast field, with an introduction to the creation of several
types of games, arcade games such as "platform" for FPS (First-Person Shooter), through adventure games
or racing cars. We realize that it's difficult for a newbie to make his first game, but we hope we'll give him the
motivation to increase one's knowledge with many tutorials and videos web-based. Before being a book on
Blender, this is primarily a book about video games creation.
Ultimately, what better use of a computer can we expect that the creation of his own universe and
the possibility to see it live and grow? Limited only by imagination...
Game is entertainment, but it's also a great tool for learning. The "Serious Games" and edutainment
games have a great future ahead of them.
The author discovered the computer through the Amstrad CPC 464 and a book "Adventure Game
Writers Handbook for CPC" written by Jörg Walkowiak. For that reason, his first book is dedicated to this
topic. Passionate about game development and player, he wanted to pay tribute to all those games that
have revolutionized the field. With this book, the author hoped that young people can find more enjoyment in
creating games than playing them. Computer engineer by training, he has created two video games that
have been published in France, Germany and the United States. He hosts a blog on video game creation,
with a particular attention to game engines and 3D graphics: www.benicourt.com.
All scripts offered in this book can be freely used in your projects whether educational or commercial
respecting licenses when limitations are indicated. A mention of the author and this book would be
greatly appreciated.